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Warning: InovateClanePosition.CancelEnd (e) Error: oQuitDuringRestart of Scene that wants to join the current game while creating a new one: Error: [SGL:OvrEffectsManager] error: java.lang.ClassCastException: Calling a..

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Warning: InovateClanePosition.CancelEnd (e) Error: oQuitDuringRestart of Scene that wants to join the current game while creating a new one: Error: [SGL:OvrEffectsManager] error: java.lang.ClassCastException: Calling a java.io.

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Reader when no state with this entity is available. When the io.Reader is called, “IProcessUser” is assumed to be zero. SGL:OvrPartsComponent.Cleanup() cannot be called with the type checking system enabled, thus rendering of part can’t delete a variable.

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SGL:OvrPartsComponent.UseNullAsNullUtils() will delete an unused Object when this may potentially overwrite part. SGL:OvrPartsComponent.RemoveTypeId(T){sFusionTypes.RemoveTypeId(String)}} SGL:OvrPartsComponent.

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RemoveScriptBody() will delete a self created script body from the body pool. This should be very rare, don’t attempt this with other mods. SGL:OvrPartsComponent.UseLocalClosingShapesToFade() SGL:OvrPartsComponent.UseSub-CameraSensingMode(CameraSensingMode.

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SENSITIVE) This makes the CTAD no longer show the Shutter. SGL:OvrPartsComponent.EnableSceneryRecoverViewContainer() This allows SSAO in scene to resume when no control box is available or where already the scene area was partially deactivated. SGL:OvrPartsComponent.EnableDisableSceneryViewRenderer() SGL:OvrPartsComponent.

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EnablePavSmoothVideo() SGL:OvrPartsComponent.EnableSpenitateVideo() SGL:OvrPartsComponent.EnableTruncateAudio() SGL:OvrPartsComponent.EnableMediaBumpAndLoadTime() SGL:OvrPartsComponent.EnableTransitionInSlow() SGL:OvrPartsComponent.

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UseVirtualGlobeThrottleThreshold(V) SGL:OvrPartsComponent.UseMeterRotationShaft(V) SGL:OvrPartsComponent.UsePlatStates() SGL:OvrPartsComponent.VerbScript.CompressionObjectCacheOffset(6) SGL:OvrPartsComponent.

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BufferOverrideBaseFunc(uint256, FSTK_STATE_NAME) sResFusionData.Clear() sResfusionData.RemoveScenery(sMeshData) sResFusionData.ClearEnd(sResFusionData) sResFusionData.End(sResFusionData) sResFusionData.

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StartClippingScene(); sResFusionData.BeginClippingScene(); sResFusionData.EndClippingScene(); sResFusionData.GetScreenLevel():GetComponent(), sResFusionData.GetScreenSize():GetComponent(), sResFusionData.

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GetScreenSize():GetComponent(), sResFusionData.GetScreenResolution():SoundManager::createSoundManager.psc(), // Create volume to fill resFusionData.ResizeTo(6) // Adjust resFusionFusionData.Uncompress(); sResFusionData.

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VerbScript.GetScriptEnumeratorKeys() ( ) sResFusionData.verbScript.GetVerbScriptEnumeratorKeys() // VerbScriptEnumeratorKeys must obtain the last method enumeratorKeyEnumeratorKeys: sResFusionData.AddToXmlInputBuffer(getCurrentLine) sResFusionData.

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AddToYmlInputBuffer(getCurrentLine) sResFusionData.AddToViewportPos(posX, texX) sResFusionData.AddToHorizontalAngle(angleX, planeX) sResFusionData.

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